Team Battle Rules: If you are hosting a live challenge, ALL participants must be online, if a participant(s) is offline for over 3 minutes, it is counted as a loss.
You may not get members who are not in your group to join the duel,
ALL participants not dueling must spectate/watch
If you challenge a Team, the challenged team may choose the Duel Variation
and setting
Variations-
Deathmatch
In this variation, each team will choose 5 Members OR 3 Members and select the 5 or 3 members to duel [Or 2 Members to duel Twice] The teams will setup a list, in any order they wish, 1-5
eg - 3 man 5 list
Player1
Player2
Player3
Player4
Player5
OR
Player1
Player1
Player2
Player3
Player2
OR
Player 1
Player 2
Player 2
OR
Player 1
Player 2
Player 3
ETC ETC. in any order. Duelists can not duel more than TWICE after being eliminated
LAST MAN STANDING
In this variation there will be 3 Duelists, the team leader of the
challenged team, chooses 1 Person in their team and 1 person in the opposing team, the two Must battle. After results, both players step back, and the LOSING team chooses 1 member of their own team and 1 member of the opposing team. ETC ETC BEST OUT OF 3 Matches Wins, 3 Matches will be Played if your team wins 2 Matches you win.
MVP
In this variation, In this variation the Challenged team Selects
one Player, that player can be challenged 3 Times [MAX] If he loses any of his duels, he forfeits the rank of MVP, The person who beats him is then the MVP, First team to have a MVP get 3 Wins, Wins the War
Turbo Duel
All dueling players must add 1: Malefic World to their deck, this card is now called Speed World and has the following effect
"If a player activates a non-"Speed Spell"(Quickplay) Spell Card, they take 2000 damage. During each player's Standby Phase, each player places 1 Speed Counter of their own on this card (max. 12 for each player). When a player takes damage, remove Speed Counters from this card for each multiple of 1000 damage that player has taken Instead."
That means. if you activate a Non Quickplay spell you take 2000 Damage
During every standyby phase both players add 1 Counter, Maximum of 12
If you were to take damage [By the effect of Speed world] you can instead take away counters THIS DOES NOT APPLY TO BURN DAMAGE OR BATTLE DAMAGE!
1 Counter = 1000 Damage
Speedworld - Malefic world cannot be destroyed by any effects, both player activate malefic world in the beginning of the duel
Shadow Realm Dueling [Eddited]
The challenged team can choose which team to have the seal of orichalcos. The team that has the seal of orichalcos automatically goes first in every duel, If "Pandemonium" = Seal of orichalcos is on the field, the owner of the card can pay 1000 Life points to special summon a monster [Level 1-4] in his/her spell/trap zone, this monster can attack your opponent's monsters, this card cannot attack your opponent directly, during each of your opponents standby phase if seal of orichalcos = Pandemonium is in play the owner take 100 Damage. The owner can pay Half his lifepoints to view the opponents hand and return 1 card to the top of the deck.
The Marauder
Both teams select 1 Member, and the selected members duel. the team who is victorious, Wins.
You may not get members who are not in your group to join the duel,
ALL participants not dueling must spectate/watch
If you challenge a Team, the challenged team may choose the Duel Variation
and setting
Variations-
Deathmatch
In this variation, each team will choose 5 Members OR 3 Members and select the 5 or 3 members to duel [Or 2 Members to duel Twice] The teams will setup a list, in any order they wish, 1-5
eg - 3 man 5 list
Player1
Player2
Player3
Player4
Player5
OR
Player1
Player1
Player2
Player3
Player2
OR
Player 1
Player 2
Player 2
OR
Player 1
Player 2
Player 3
ETC ETC. in any order. Duelists can not duel more than TWICE after being eliminated
LAST MAN STANDING
In this variation there will be 3 Duelists, the team leader of the
challenged team, chooses 1 Person in their team and 1 person in the opposing team, the two Must battle. After results, both players step back, and the LOSING team chooses 1 member of their own team and 1 member of the opposing team. ETC ETC BEST OUT OF 3 Matches Wins, 3 Matches will be Played if your team wins 2 Matches you win.
MVP
In this variation, In this variation the Challenged team Selects
one Player, that player can be challenged 3 Times [MAX] If he loses any of his duels, he forfeits the rank of MVP, The person who beats him is then the MVP, First team to have a MVP get 3 Wins, Wins the War
Turbo Duel
All dueling players must add 1: Malefic World to their deck, this card is now called Speed World and has the following effect
"If a player activates a non-"Speed Spell"(Quickplay) Spell Card, they take 2000 damage. During each player's Standby Phase, each player places 1 Speed Counter of their own on this card (max. 12 for each player). When a player takes damage, remove Speed Counters from this card for each multiple of 1000 damage that player has taken Instead."
That means. if you activate a Non Quickplay spell you take 2000 Damage
During every standyby phase both players add 1 Counter, Maximum of 12
If you were to take damage [By the effect of Speed world] you can instead take away counters THIS DOES NOT APPLY TO BURN DAMAGE OR BATTLE DAMAGE!
1 Counter = 1000 Damage
Speedworld - Malefic world cannot be destroyed by any effects, both player activate malefic world in the beginning of the duel
Shadow Realm Dueling [Eddited]
The challenged team can choose which team to have the seal of orichalcos. The team that has the seal of orichalcos automatically goes first in every duel, If "Pandemonium" = Seal of orichalcos is on the field, the owner of the card can pay 1000 Life points to special summon a monster [Level 1-4] in his/her spell/trap zone, this monster can attack your opponent's monsters, this card cannot attack your opponent directly, during each of your opponents standby phase if seal of orichalcos = Pandemonium is in play the owner take 100 Damage. The owner can pay Half his lifepoints to view the opponents hand and return 1 card to the top of the deck.
The Marauder
Both teams select 1 Member, and the selected members duel. the team who is victorious, Wins.