Rules & Variations READ

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    Kryune

    Posts : 28
    Join date : 2011-10-14

    Rules & Variations READ

    Post  Kryune on Wed Nov 09, 2011 11:49 pm

    Team Battle Rules: If you are hosting a live challenge, ALL participants must be online, if a participant(s) is offline for over 3 minutes, it is counted as a loss.

    You may not get members who are not in your group to join the duel,
    ALL participants not dueling must spectate/watch


    If you challenge a Team, the challenged team may choose the Duel Variation
    and setting







    Variations-


    Deathmatch

    In this variation, each team will choose 5 Members OR 3 Members and select the 5 or 3 members to duel [Or 2 Members to duel Twice] The teams will setup a list, in any order they wish, 1-5

    eg - 3 man 5 list


    Player1
    Player2
    Player3
    Player4
    Player5

    OR

    Player1
    Player1
    Player2
    Player3
    Player2


    OR

    Player 1
    Player 2
    Player 2

    OR

    Player 1
    Player 2
    Player 3

    ETC ETC. in any order. Duelists can not duel more than TWICE after being eliminated


    LAST MAN STANDING
    In this variation there will be 3 Duelists, the team leader of the
    challenged team, chooses 1 Person in their team and 1 person in the opposing team, the two Must battle. After results, both players step back, and the LOSING team chooses 1 member of their own team and 1 member of the opposing team. ETC ETC BEST OUT OF 3 Matches Wins, 3 Matches will be Played if your team wins 2 Matches you win.




    MVP
    In this variation, In this variation the Challenged team Selects
    one Player, that player can be challenged 3 Times [MAX] If he loses any of his duels, he forfeits the rank of MVP, The person who beats him is then the MVP, First team to have a MVP get 3 Wins, Wins the War





    Turbo Duel

    All dueling players must add 1: Malefic World to their deck, this card is now called Speed World and has the following effect


    "If a player activates a non-"Speed Spell"(Quickplay) Spell Card, they take 2000 damage. During each player's Standby Phase, each player places 1 Speed Counter of their own on this card (max. 12 for each player). When a player takes damage, remove Speed Counters from this card for each multiple of 1000 damage that player has taken Instead."


    That means. if you activate a Non Quickplay spell you take 2000 Damage
    During every standyby phase both players add 1 Counter, Maximum of 12
    If you were to take damage [By the effect of Speed world] you can instead take away counters THIS DOES NOT APPLY TO BURN DAMAGE OR BATTLE DAMAGE!

    1 Counter = 1000 Damage


    Speedworld - Malefic world cannot be destroyed by any effects, both player activate malefic world in the beginning of the duel




    Shadow Realm Dueling [Eddited]


    The challenged team can choose which team to have the seal of orichalcos. The team that has the seal of orichalcos automatically goes first in every duel, If "Pandemonium" = Seal of orichalcos is on the field, the owner of the card can pay 1000 Life points to special summon a monster [Level 1-4] in his/her spell/trap zone, this monster can attack your opponent's monsters, this card cannot attack your opponent directly, during each of your opponents standby phase if seal of orichalcos = Pandemonium is in play the owner take 100 Damage. The owner can pay Half his lifepoints to view the opponents hand and return 1 card to the top of the deck.


    The Marauder
    Both teams select 1 Member, and the selected members duel. the team who is victorious, Wins.

      Current date/time is Mon Oct 23, 2017 5:41 pm